Coherence Volume 3D · - fps · drag to orbit
a volume raymarched from your .cl equation ←
Shape a 3D universe. No code required.
Drag the sliders and a glowing volume forms around you in real time, on your GPU. Drag the view to
orbit and fly through it. For the curious: every slider writes a line of Coherence Language, and a compiler that
compiles itself turns it into a 3D GPU shader, live. Open the equation below to see it and edit it yourself.
shape the field
→ WGSL, raymarched on your GPU
compiler cl2wgsl.wasm sha256 e62c141d94… · the same compiler draws 2D fields and webcam effects too.